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Driver san francisco pc specs
Driver san francisco pc specs












driver san francisco pc specs
  1. #Driver san francisco pc specs drivers#
  2. #Driver san francisco pc specs driver#
  3. #Driver san francisco pc specs series#

Again, not that noticeable at ground level but obvious when flying a plane. This also has the effect of the sea level around Golden Gate Bridge looking somewhat high (not really noticeable unless you're flying a plane)Ĥ) Missing building roofs. This is due to the ocean and due to the elevation of SF being highly inconsistent. The initial test looked too messy so I decided against it.ģ) The underground carpark in Union Square is underwater. The fact that the road layout is completely different didn't help matters. Main reason for this is that the scale of the city layout was drastically off when compared to the real San Francisco.

driver san francisco pc specs

Entire city blocks and the multi-storey car park had to undergo extensive reconstruction due to missing polygons from the exporter.Ģ) I didn't add any additional buildings like I did with Chicago. The city of San Francisco will not be held responsible for:ġ) Although I went to significant lengths to fix gaps/holes in the buildings, I wouldn't be surprised if I've missed any in some of the more obscure parts of the city. By the time I was finished with this, the final blender file was 41.6Mb! With such a reduction in polycount, this will no doubt result in nice savings on rendering performance.

driver san francisco pc specs

7- Check the box on the left to freeze the parameter. 6- Right click on the first parameter (ASM move array pos), then select Change record > Value, type 6 (you may also try 5) and OK. Thanks to the polygon merge function that Blender has, it was possible to remove these in a matter of seconds. 5- Press Alt+Tab, start Cheat Engine, select the game process (top left) and load the 'dsfrancisco' table (File > Load).

#Driver san francisco pc specs driver#

A problem that the Driver city exporter had is that it'd occasionally duplicate polygon faces anything upto 9 times. To put it into perspective, the blender file I started with was around 90mb. Thanks to a groundbreaking gameplay feature, players can now seamlessly 'shift' between. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay.

#Driver san francisco pc specs series#

The textures of this have been upgraded to 4K for improved fidelity via Gigapixel.ĥ) An extensive optimization process was performed with the city. Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. The scale of the bridge is significantly bigger than the bridge Driver originally came with. Drive over 130 fully destructible muscle and super cars with realistic handling and.

#Driver san francisco pc specs drivers#

This was combined with Drivers original Roads/Pavements in order to maintain consistency. Rediscover the cinematic driving sensations of DRIVER: loose suspension, long drifts, Hollywood-style crashes and high-speed pursuits in dense traffic. This involved me having to add curved gradients to the base's of each of the slopes.Ĥ) Golden Gate Bridge has been replaced with a modified version of Flight Simulator X's Golden Gate Bridge. This was painstakingly done one at a time by hand.ģ) The slopes have been modified to play better with BeamNGs physics engine. An enhanced version of Driver 1's San Francisco arrives to BeamNG!ġ) Multiple spawn points allowing you to visit San Franciscos landmarks with ease.Ģ) All 903 2D Tree's replaced with BeamNGs 3D ones.














Driver san francisco pc specs